![]() are rolled up into the idea of the True Game, where the Talented Gamesmen vie against each other to impose their will on their surroundings. All the actions we think of as wars, plots, schemes, covert action, etc. The society is a sort of mediaeval feudal culture, with Talented people, called Gamesmen, ruling over unTalented folk, called Pawns. ![]() These Talents are rigidly classified and chronicled, with eleven pure Talents, and thousands of combinations between the eleven. The books tell of a world where people have various (for want of a better word) superpowers, that they call Talents. You don’t have to read all three trilogies to get a good story each book stands alone, and each trilogy stands alone, but they do build on each other to tell a deeper, broader story together. It was actually the first trilogy written, and the first one I read, but The Chronicles of Mavin Manyshaped comes first chronologically in the story. Here’s how it breaks down: The Chronicles of Mavin Manyshapedįrom what I can tell, only the middle trilogy is currently in print, and it’s in a collected volume called The True Game. Tepper’s True Game books, a trilogy of trilogies. ![]() Specifically, I want to talk about how the experience of reading them was very different this time around, thanks to a comment made by an acquaintance of mine. Today, I want to talk about a series of books that I just re-read. I want to shorten them, but sometimes I just don’t have much interesting to say, and why bore you? I’m going to stop apologizing for long dry spells between posts.
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